well of time
»dodomatsumatsu Yuumi (LoL) Ezreal Yasuo Vayne Master Yi Twisted Fate под катом League of Legends фэндомы
" When ADC and JG started fighting in the first 5 minutes in the Ranked Battle, ADC was all AFKed and left me on the BOT lane ''
"Where are you going? Isn't that decided? Don't you want to nerf? Well, it's natural. What do you mean? Ari and Malza are the same. It ’s okay. ”
“JG-kun ...
Do you come to gang only a few times? While JG-kun is farming, we are 3 deaths (solo kills) and we are 2 levels apart. Push or setup? Don't say anything you don't understand, come and help. It ’s like we ’re feeding ”
“Okay, everyone, I ’m a question about why I ’m feeding, but I ’m not sure about the map! I did n’t look at the map, I could n’t get CS, I don't need it! JG, if I only came to Gank once, that's exactly what I want to say. ''
"Yasuo who suddenly scolds his opponent from the top as he wins the game with his friend carrying despite being fed"
DEFEAT
I won!
Think about why you lost, until tomorrow
Then you should see something.
Hora, itadakimasu (LP)
"Honda Fate realized the moment of throwing that he was convinced of winning with a gold card stun, but failed to win and chose blue ''
Warhammer 40000 Wh Песочница Graham McNeill Warhammer Fantasy FB Песочница League of Legends фэндомы
Грэм Макнилл, автор прорвы романов и рассказов по вселенной Warhammer 40.000\FB, переходит работать в Riot Games. Удачи Маку на новом месте работы
Originally Posted by Graham McNeillIf you don’t want to read to the end, the short version is this: I’ve been offered – and have accepted – a job with Riot Games, the producer of the phenomenally successful League of Legends. Clan McNeill is moving to Los Angeles.
I’ve been chatting with Riot for a little while and now they’ve offered me the position of Senior Narrative Writer in their Los Angeles offices. So, yeah, in the summer we’re leaving Nottingham and the UK and relocating to sunny California in the US of A.
This wasn’t a decision we took lightly. I enjoyed the work I was doing, where I was doing it and the way life revolved around our kids, friends, family, work, school and all the usual happenings that make up the everyday. We had Evan and Amber to think of, our own jobs and our house, our friends and families. We liked having all that close, and the idea of making such a life-changing upheaval was very scary. Far easier just to maintain the status quo, eh? In short, we were comfortable, but sometimes you need to change things up, to step out of your comfort zone, and I think we were all at that stage.
I first spoke with Riot back in December. I went over for an informal chat, not really knowing what to expect, but going in with an open mind. The people I met there were fantastic; full of passion and enthusiasm for what they were doing, and I came away feeling I’d had a real meeting of minds with the spirit of Riot’s creative heart. These were people who thrived on the sheer joy of creativity, where every avenue could be explored to see where it went. I came away tremendously excited at the possibility of working within those teams.
We went back over to California as a family in February so everyone could see LA and Santa Monica, to find out if it was a place we could see ourselves living and working. It most definitely was. And my second meeting with the creative types in Riot more than confirmed my desire to work with them. Their attitude to the work and the potential for all it offers in the future is incredible, which makes me tremendously excited about being part of it.
After some long, serious, grown-up talks about making the move, Anita and I came to the conclusion that the opportunities for our family were too incredible to pass up. It’s a life-changing adventure that’s going to be exciting and challenging all at the same time. It’s the kind of chance we had to snatch with both hands, as it’s the kind that doesn’t come around more than once. And I’d hate to look back in years to come with any kind of regret for the chances we didn’t take. So with a mixture of giggling excitement and trepidation at the thought of stepping into this brave new world, we’re getting packed up and looking west to this fresh phase of our future.
Ah, but what does this mean for all things Warhammer…?
Well, first and foremost, I’m a writer, so I’m not going to stop writing books any more than I’m going to choose to stop breathing. I’m still working on my current Horus Heresy novel, The Crimson King (I’ve just handed in the first half…) and will continue to write for the Black Library. Clearly my output will diminish, what with having a full time, salaried day job, but I’ll still be keeping my hand in. I have stories of Uriel Ventris yet to tell and the Battle for Macragge isn’t going to write itself. And, having been involved with the Horus Heresy series since its very opening act, I’ll be damned if I’m not going to show up for its final dramas and its curtain calls. Expect the odd quick read or audio to pop up here and there too. In short, I’m still going to keep you entertained with grim tales from the 41st Millennium, the Horus Heresy and beyond.
So, there you have it. As the summer dawns, Clan McNeill will be living it in California. Wish us well, and I’ll continue to talk to you all on Twitter, Facebook and e-mail.
Cheers,
Graham
breaking news Вести с PBE LoL Video League of Legends фэндомы
Victorious Elise
Реворк хеймера
Passive: Techmaturgical Repair Bots
Heimerdinger gives nearby allied champions and H-28G Evolution Turrets bonus health regeneration per 5 seconds.
10/15/20/25/30 Hp5
Q: H-28G Evolution Turret
Places a Turret at target location. Turret attacks and beams prioritize Heimerdinger’s targets and enemies attacking Heimerdinger. Their Health increases with Heimerdinger’s champion level and they shut down eight seconds after he moves out of the area.
Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds (modified by CDR), and can hold up to 1/1/2/2/3 Kits at once.
Mana Cost: 20
Cooldown: 1
H-28G Evolution Turret Stats
Health: 150 (+25 / Champion level)
Attack - Cannon: 15/22/29/36/42 (+0.125 AP) magic damage
Attack - Beam: 50/75/100/125/150 (+0.5 AP) magic damage in a line, 12 second cooldown
Maximum Turrets: 3
W: Hextech Micro-Rockets
Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 AP) magic damage.
Enemies that are hit by more than one rocket take 20% magic damage for each additional rocket, max 105/160/215/270/325. Minions take 60% instead.
Targeting the rockets closer to Heimerdinger increases their spread.
Mana Cost: 70/80/90/100/110
Cooldown: 11
E: CH-1 Electron Storm Grenade
Hurls a grenade that deals 60/100/140/180/220 (+0.6 AP) magic damage to enemy units and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.
Mana Cost: 85
Cooldown: 18/16/14/12/10
R: UPGRADE!!!
Heimerdinger's next basic spell is free and has bonus effects.
H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 AP) magic damage with its cannon and 225/300/375 (+0.8 AP) magic damage with its beam for 8 seconds.
Hextech Rocket Swarm: Fires 4 waves that deal 135/180/225 magic damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 550/750/950 (+1.8 AP).
CH-3X Lightning Grenade: Throws a grenade that discharges three times, dealing 150/200/250 (+0.6 AP) magic damage each time. Both the stun and slow areas are larger and the slow is improved to 80%.
Cooldown: 100/80/60
Mana Cost: 100
Реворк зерата
Arcanopulse ( Q ):
Xerath charge and then fires a beam of energy, dealing 70/110/150/190/230 ( +.85 AP ) magic damage to all enemies hit. Charging the spell increases it's range.
Mana cost: 70/80/90/100/110
Cool down: 7/6.5/6/5.5/5 seconds
Cosmic Strike ( W ):
Xerath calls down a blast of arcane energy, dealing 50/85/120/155/190 ( +.6 AP ) magic damage to all enemies within the target area, slowing them by 10% for 3 seconds. Enemies in the center of the blast take 60% extra damage and are slowed by 35% instead.
Mana cost: 100/110/120/130/140
Cooldown: 14/13/12/11/10 seconds
Spellshere ( E ):
Xerath unleases and orb of rraw magic, dealing 100/140/180/220/260 ( .6 AP ) magic damage. The orb explodes on contact, stunning it's target for 1/1.25/1.5/1.75/2 seconds.
Mana cost: 60/65/70/75/80
Cooldown: 13/12.5/12/11.5/11
Ascension ( R ):
Xerath ascends to his true form, briefly gaining arcane vision of a large area around himself. He becomes rooted in place and his basic abilities are disabled, but he gains 4 shots of very long distance magic artillery. Fire these shots off with left or right mouse button. The effect lasts up to 7 seconds or until deactivated.
While Ascension is active, Xerath takes 10/20/30% less damage. He cannot be moved by displacement effects, but they briefly stun him.
Arcane Barrage
Xerath bombards a target area with explosive energy, dealing 150/200/250 ( .45 AP ) magic damage to all enemies hit.
Range: 2900/3600/4500
Mana Cost: 100/150/200
Cooldown: 150/135/120
Overwhelming Power ( passive ) now grants 15% bonus AP instead of up to 26% at MPen at 18.
Overwhelming Power ( passive ) now retores 12% of BASE mana up from 4% of maximum mana.
Arcanopulse ( Q ) cooldown lowered to 7/6.5/6/5.5/5 from 8/7.5/7/6.5/6 seconds.
Arcanopulse ( Q ) AP ratio reduced to ( +.7 AP ) from ( +.85 AP )
Cosmic Strike ( W ) now named Locus of Destruction.
Spellshere ( E ) now named Stasis Orb.
Stasis Orb ( E ) AP ratio reduced to ( +.45 AP ) from ( +.6 AP )
Stasis Orb (E ) base damage reduced to 85/120/155/190/225 from 100/140/180/220/260.
Ascension ( R ) AP ratio reduced to ( +.3 AP ) from (+.45 AP)
Ascension ( R ) base damage lowered to 100/150/200 from 150/200/250
Новый сплеш арт ноктюрна
А так же новые иконки самонеров, и талантов
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