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Zac Zilean Aatrox Anivia Yorick ...League of Legends фэндомы 

Вот такая вот забавная идея ^^

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breaking news Вести с PBE LoL Video ...League of Legends фэндомы 

Скины Police Vi

Victorious Elise

Реворк хеймера


Passive: Techmaturgical Repair Bots

Heimerdinger gives nearby allied champions and H-28G Evolution Turrets bonus health regeneration per 5 seconds.

10/15/20/25/30 Hp5


Q: H-28G Evolution Turret

Places a Turret at target location. Turret attacks and beams prioritize Heimerdinger’s targets and enemies attacking Heimerdinger. Their Health increases with Heimerdinger’s champion level and they shut down eight seconds after he moves out of the area.


Heimerdinger generates a Turret Kit every 24/23/22/21/20 seconds (modified by CDR), and can hold up to 1/1/2/2/3 Kits at once.

Mana Cost: 20

Cooldown: 1

H-28G Evolution Turret Stats

Health: 150 (+25 / Champion level)

Attack - Cannon: 15/22/29/36/42 (+0.125 AP) magic damage

Attack - Beam: 50/75/100/125/150 (+0.5 AP) magic damage in a line, 12 second cooldown

Maximum Turrets: 3


W: Hextech Micro-Rockets

Unleashes a barrage of 5 rockets that converge towards your cursor and fan out past it. Each rocket deals 60/90/120/150/180 (+0.45 AP) magic damage.


Enemies that are hit by more than one rocket take 20% magic damage for each additional rocket, max 105/160/215/270/325. Minions take 60% instead.

Targeting the rockets closer to Heimerdinger increases their spread.

Mana Cost: 70/80/90/100/110

Cooldown: 11


E: CH-1 Electron Storm Grenade

Hurls a grenade that deals 60/100/140/180/220 (+0.6 AP) magic damage to enemy units and slows their Movement Speed by 35% for 2 seconds. Enemies in the center of the blast are also stunned for 1.25 seconds.

Mana Cost: 85

Cooldown: 18/16/14/12/10


R: UPGRADE!!!

Heimerdinger's next basic spell is free and has bonus effects.

H-28Q Apex Turret: Places a Turret that deals 90/110/130 (+0.33 AP) magic damage with its cannon and 225/300/375 (+0.8 AP) magic damage with its beam for 8 seconds.

Hextech Rocket Swarm: Fires 4 waves that deal 135/180/225 magic damage each. Champions and Monsters hit by multiple rockets take reduced damage, max 550/750/950 (+1.8 AP).

CH-3X Lightning Grenade: Throws a grenade that discharges three times, dealing 150/200/250 (+0.6 AP) magic damage each time. Both the stun and slow areas are larger and the slow is improved to 80%.

Cooldown: 100/80/60

Mana Cost: 100


Реворк зерата

Arcanopulse ( Q ):
Xerath charge and then fires a beam of energy, dealing 70/110/150/190/230 ( +.85 AP ) magic damage to all enemies hit. Charging the spell increases it's range.

Mana cost: 70/80/90/100/110
Cool down: 7/6.5/6/5.5/5 seconds

Cosmic Strike ( W ):
Xerath calls down a blast of arcane energy, dealing 50/85/120/155/190 ( +.6 AP ) magic damage to all enemies within the target area, slowing them by 10% for 3 seconds. Enemies in the center of the blast take 60% extra damage and are slowed by 35% instead.

Mana cost: 100/110/120/130/140
Cooldown: 14/13/12/11/10 seconds

Spellshere ( E ):
Xerath unleases and orb of rraw magic, dealing 100/140/180/220/260 ( .6 AP ) magic damage. The orb explodes on contact, stunning it's target for 1/1.25/1.5/1.75/2 seconds.

Mana cost: 60/65/70/75/80
Cooldown: 13/12.5/12/11.5/11

Ascension ( R ):
Xerath ascends to his true form, briefly gaining arcane vision of a large area around himself. He becomes rooted in place and his basic abilities are disabled, but he gains 4 shots of very long distance magic artillery. Fire these shots off with left or right mouse button. The effect lasts up to 7 seconds or until deactivated.

While Ascension is active, Xerath takes 10/20/30% less damage. He cannot be moved by displacement effects, but they briefly stun him.

Arcane Barrage
Xerath bombards a target area with explosive energy, dealing 150/200/250 ( .45 AP ) magic damage to all enemies hit.
Range: 2900/3600/4500
Mana Cost: 100/150/200
Cooldown: 150/135/120
Overwhelming Power ( passive ) now grants 15% bonus AP instead of up to 26% at MPen at 18.
Overwhelming Power ( passive ) now retores 12% of BASE mana up from 4% of maximum mana.

Arcanopulse ( Q ) cooldown lowered to 7/6.5/6/5.5/5 from 8/7.5/7/6.5/6 seconds.
Arcanopulse ( Q ) AP ratio reduced to ( +.7 AP ) from ( +.85 AP )
Cosmic Strike ( W ) now named Locus of Destruction.
Spellshere ( E ) now named Stasis Orb.
Stasis Orb ( E ) AP ratio reduced to ( +.45 AP ) from ( +.6 AP )
Stasis Orb (E ) base damage reduced to 85/120/155/190/225 from 100/140/180/220/260.
Ascension ( R ) AP ratio reduced to ( +.3 AP ) from (+.45 AP)
Ascension ( R ) base damage lowered to 100/150/200 from 150/200/250

Новый сплеш арт ноктюрна
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Обновление Киндред.

Mark of the Kindred Lamb can choose a champion to hunt by clicking the champion portraits above the inventory. Wolf periodically hungers for and hunts enemy jungle monsters. Each kill or assist on hunted targets completes a hunt and empowers Kindred's basic abilities. Every 4 successful hunts

r Dance of Arrows Level I [Q 35 Mana 9 sec Cooldowi Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 55 (+65) physical damage and gains 10% bonus attack speed for 4 seconds. Casting Wolfs Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 4 seconds.

Wolfs Frenzy 40 Mana Level I [W] 18 sec Cooldown Wolf claims a territory, attacking nearby enemies inside it for 8.5 seconds Lamb can redirect Wolf to new targets by attacking them. If Lamb leaves Wolfs territory he will cease attacking and join her. Wolfs attacks deal magic damage equal to 25

fry Mounting Dread Level I [E] 70 Mana 16 sec Cooldown Cripple an enemy, slowing their movement speed by 50% for I second. After Lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing 40 (+80) plus 8.0% of the target's missing health as bonus magic


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И л/отец...Л ^ Г РОЯ 1 ГТТ ДОЧКА '' поппи ГТРИШАА 0 унАресгить, Чтеря... 1 [ ПРОСТИ... V / Я ПОД Р6/1А ' тем. я не героиня. [никому я не \ НУЖНА... ) /может [ МНЕ ПОКИНУЛ С ЛИГУ?,League of Legends,Лига Легенд,фэндомы,Poppy,Поппи,LoL Comics
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